It's Fall, the weather's getting cold, and it's time for an update! I heard that the reception to our Monster Hunter face pins at PAX West was pretty good! As a way to prep for the next event, we'll be putting together a new series of Monster Hunter face pins. It will include some of the more recent ones as well new ones going up soon! I also need to finish uploading the last of the Clans chibis on the Redbubble store. Series 2 of those will be starting up soon too.
This is a short update post to let everyone know that I'll be at PAX West this weekend. I posted a note on Twitter announcing I'll be handing out some of our Monster Hunter vinyl stickers at the event. I'll also have our Monster Hunter face pins as well. I don't have a specific plan for handing them out but there's a good chance I'll be hanging around the Capcom booth throughout the weekend. If they end up demoing Monster Hunter World, I'll definitely be there handing out stuff to people in line.
Hope to see you there!
As we proceed into the later part of Summer, I figured it would be good to do an update post here. After a short break while I was on vacation, the content in the regular spots is continuing as usual. My Twitch streaming schedule was on hold during the break but will be starting up again this weekend. Also, with PAX West coming up soon, I've started preparing some things to take to the event. I want to bring our usual Graphic Buttons as well as the vinyl stickers I didn't get to hand out last year. There will be a more detailed post coming when the event gets closer.
In Let's Play news, I haven't done a good job of announcing the latest here on the site. I just started posting the episodes from our most current Quick Look series featuring the brutal NES game, Digger T. Rock: The Legend of the Lost City. This series will be shorter than the others and is meant to be highlighted look at the game. The LP is also unique in that it features some commission work for the first time! I asked Unlucky Angel, one of my contacts on-line to draw a title card for the Quick Look. He did a great time on short notice and I'm super happy with the results! Check out the first episode of the QL here:
That's it for this post. I still need to draft up a product review of the pose figures I've acquired recently. That will most likely happen before the end of Summer if I get a spare minute. In the meantime, if you're looking for the most up to date news on content or streaming, follow me on Twitter @Zanshinretsu. Updates are pretty frequent there.
Thanks for stopping by!
As we proceed further into Spring, I thought I'd highlight a project that launched today. As I teased on YT last week, I'm starting a Let's Play series! This content is meant to mix up the usual schedule of Speed Drawing videos while giving me a chance to play through some old classics. The first series will be a play through of 8-bit classic, Blaster Master. This challenging game from the NES is full of interesting twists. Check out the first episode here:
New episodes will go up Tuesdays and Thursdays until the LP is finished! I'm going to try to have at least one play through going a month right now. Thanks for stopping by and tuning in!
I haven't been posting on here much lately. I've got a handful of projects in the queue but not much to report in on. I did want to mention that I've started uploading my Clans characters on our Redbubble store! Based on Chibi Series I made as a way to highlight the various races, the designs are available on a bunch of different products. I'd like to do a product test to see how the print quality turns out on the stickers specifically. Also, I've named each of the characters in the different concept pieces. This information is going to synch up with the Clans' Collab stuff Zan's been working on. I'll be going back to add the information and store links to my DA posts.
It's well into Spring and several months since the last update here. My apologies. The studio is very much active, I just haven't had time to summarize the latest projects due to some things going on behind the scenes. My weekly Youtube and DA upload schedules remain the same. Youtube videos go up two days a week, either Monday/Friday or Wednesday/Friday and DA uploads go up Monday/Wednesday/Friday with the Monster Hunter Circulars getting uploaded at the beginning of the month. I've got some interesting things cooking in the near future and I'll probably go into some greater detail when it gets closer to launch time. You can also expect a post from TyvridKizuna at some point in the future too.
That being said, I want to talk a bit about the holiday project I posted eons ago in the Winter. This is is Krampus Avatar Sahgrel:
I think that's it for the project summary. I'm working on some other mache pieces including the Holy Dragon I posted earlier with the WIP shots. I hope to finish that one up in the next couple months. A lot of time has been set aside for design work and streaming so that's where most of my effort's been going. The weekly streams on Twitch have been a great way to interact with people while I work so thanks if you've tuned in! Announcements for upcoming streams will continue to be posted on DA and Twitter.
See you in the next post!
Happy New Year,
The posts have been a bit sparse here on the site. I've been traveling recently and have been sick with a cold for a while, slowing work a bit. As a way to tie up the recent Mache projects, I'm preparing a couple of posts to summarize their development. Here is a compilation video from the Four Gods chapter of the Faceless Summoner:
While a smaller group of masks compared to the Summoner's debut, I felt like the Four Gods were a good way to focus on the narrative aspects of each piece while trying to further the overall story. I like the idea of working in more character dialogue to flesh them out.
As hinted in the brief "teaser" at the end of the compilation video, the story will continue at some point in the future. The next installment in the Summoner's tale will be more complex so I can't give a definite release date at this point.
Stay tuned for part 2 of the wrap-up where I'll break down the development process behind the recent holiday project I posted on Twitter.