Drawing Commentary Returns!


Summer is in full swing and things remain busy at the studio. This just a short update to mark the return of my Drawing Commentary series. It seems like ages since I did full episode of the drawing process from start to finish. The subject of the latest episode is the iconic Ridley from the Metroid video game series. Check it out here:

Normal posts and events will continue per the normal as will streams. Announcements will be posted over on Twitter!


New Design Series: The Pixel Sprite Collab


I put up a post on DA earlier explaining the launch of a design series I've been working on for a while. In fact, I've been working on entries for the series occasionally on my Design Streams on Twitch. These designs are pixel-based pieces inspired by old video game graphics.

For the collab portion, I'm working with Meltpixel on DA who specializes in perler bead sprites. He's going to be working on perlers for my original sprites and posting them on his main page. We'll be trying to coordinate the posts and linking them accordingly.

Thanks for stopping by!


Spring Update


We're already into Spring now and while things have been quiet on the update front, a lot has been going on behind the scenes. My regular content on Deviant Art and Youtube has been staying consistent. The current Let's Play going on is Milon's Secret Castle and will be wrapping up soon. I'm going to be experimenting with a new format for Quick Looks after this so expect that to kick off after the LP is finished.

I've also continued to host (mostly) weekly streams over on Twitch. They've primarily been Design Streams and you can find out when the next one will by following me over on Twitter. Occasionally when I feel like embarrassing myself live, I'll switch formats to one of my Gaming Streams where I attempt to beat NES games with often catastrophic results. We played through the original Ninja Gaiden last time and it was painful.

Let's talk about some upcoming projects. Those that have been tuning into the Design Streams may have seen some hints about the next big project I'm hoping to launch in May. It's going to be a cross-media ongoing collaboration project which will be a significant deviation from the design and papier mache work I've done. I've also mentioned the debut of a new ongoing Design series that will run parallel to the other series. The mache work has been on hold for a bit lately but I do plan on posting another entry in the Mache Miniatures series at some point soon. I'm also in the process of sketching out some drafts for a new wearable piece. That one is going to be a bit more complicated and will probably end up stretching into October. Hopefully that will coincide nicely with Halloween.

That's about it for now. I plan to schedule these update posts a bit more frequently so the information isn't as sparse. As other things come from the rest of the studio, you can expect to see posts here as well.

Thanks for visiting!


New Papier Mache Series Launches - Venomous Reptile Dokudra


We're off into the new year and it's time to finally wrap up a project I announced in March of 2013. Yes, I know that's a really long time. This project was shelved due to some of the other more pressing things I was working on but recently I decided to not only finish it, but to turn into an ongoing series. The Mache Miniatures unlike my masks, full-size monsters or dragon trophies are a much smaller sculpture series constructed using the same methods. These are meant to be more like desktop pieces and not "miniatures" like figurines. As a way to wrap up a loose end while starting a bunch of new ones, here's Venomous Reptile Dokudra:

I tried some new filming and photographing techniques with this one. Both my digital camera and video camera are many years old and seem to be rendered obsolete by my more recent smartphone. I recorded and photographed all of the parts of this project with it. Here are the final shots of Dokudra. You can find the WIP phases of its construction here.

Full Shot

Face Close-up

Back Shot
For Dokudra. I went with the "standard" monster model for its body using the opportunity to see how the structure would hold up in a smaller piece. Thanks to the cloth skin and it being overall very light, the pieces stands up fine on its own. For future pieces, I'll experiment with more dynamic poses. It's also worth nothing that all of the spikes, teeth, eyes, and claws on Dokudra glow in the dark. More than the glowing effect, I've found that the polymer clay color works really well for teeth or horns.

That just about does it for this post. I'll be doing more with the Mache Miniatures going forward in between other projects.

Stay tuned!