This is just a short updated to mention some things as Summer winds down. With the end of August upon us, PAX is less than a week away. I will be there as a regular attendee with some friends for the entire weekend. Unlike previous years, I didn't have a chance to prepare some free things to hand out. The main reason for this was my recent move which impacted my ability to make things. I wanted to do something in conjunction with the release of Monster Hunter Generations: Ultimate but the timing just didn't work out.
For site and channel news, uploads will continue per the normal schedule. I recently started up a Let's Play of Mega Man 2 on the NES. It's one of the most praised games in the series but I wanted to play through something from my past as a way to get back into the old-school playthroughs. I am working on editing some new Steam LPs and hope to be starting up a series on Monster Hunter World since the PC version has been out. Other than that, now that the move is done, I'm hoping to get my work shop space set up so I can start working on this year's Halloween project. I've got some things in mind that should be underway soon.
Thanks for visiting!
Summer is in full swing and things remain busy at the studio. This just a short update to mark the return of my Drawing Commentary series. It seems like ages since I did full episode of the drawing process from start to finish. The subject of the latest episode is the iconic Ridley from the Metroid video game series. Check it out here:
Normal posts and events will continue per the normal as will streams. Announcements will be posted over on Twitter!
I put up a post on DA earlier explaining the launch of a design series I've been working on for a while. In fact, I've been working on entries for the series occasionally on my Design Streams on Twitch. These designs are pixel-based pieces inspired by old video game graphics.
For the collab portion, I'm working with Meltpixel on DA who specializes in perler bead sprites. He's going to be working on perlers for my original sprites and posting them on his main page. We'll be trying to coordinate the posts and linking them accordingly.
Thanks for stopping by!
We're already into Spring now and while things have been quiet on the update front, a lot has been going on behind the scenes. My regular content on Deviant Art and Youtube has been staying consistent. The current Let's Play going on is Milon's Secret Castle and will be wrapping up soon. I'm going to be experimenting with a new format for Quick Looks after this so expect that to kick off after the LP is finished.
I've also continued to host (mostly) weekly streams over on Twitch. They've primarily been Design Streams and you can find out when the next one will by following me over on Twitter. Occasionally when I feel like embarrassing myself live, I'll switch formats to one of my Gaming Streams where I attempt to beat NES games with often catastrophic results. We played through the original Ninja Gaiden last time and it was painful.
Let's talk about some upcoming projects. Those that have been tuning into the Design Streams may have seen some hints about the next big project I'm hoping to launch in May. It's going to be a cross-media ongoing collaboration project which will be a significant deviation from the design and papier mache work I've done. I've also mentioned the debut of a new ongoing Design series that will run parallel to the other series. The mache work has been on hold for a bit lately but I do plan on posting another entry in the Mache Miniatures series at some point soon. I'm also in the process of sketching out some drafts for a new wearable piece. That one is going to be a bit more complicated and will probably end up stretching into October. Hopefully that will coincide nicely with Halloween.
That's about it for now. I plan to schedule these update posts a bit more frequently so the information isn't as sparse. As other things come from the rest of the studio, you can expect to see posts here as well.
Thanks for visiting!
We're off into the new year and it's time to finally wrap up a project I announced in March of 2013. Yes, I know that's a really long time. This project was shelved due to some of the other more pressing things I was working on but recently I decided to not only finish it, but to turn into an ongoing series. The Mache Miniatures unlike my masks, full-size monsters or dragon trophies are a much smaller sculpture series constructed using the same methods. These are meant to be more like desktop pieces and not "miniatures" like figurines. As a way to wrap up a loose end while starting a bunch of new ones, here's Venomous Reptile Dokudra:
I tried some new filming and photographing techniques with this one. Both my digital camera and video camera are many years old and seem to be rendered obsolete by my more recent smartphone. I recorded and photographed all of the parts of this project with it. Here are the final shots of Dokudra. You can find the WIP phases of its construction here.
That just about does it for this post. I'll be doing more with the Mache Miniatures going forward in between other projects.
We're well into the holidays now with the end of the year rapidly approaching. I've posted a new video in the Drawing Commentary series. The Design Retrospective is a detailed look back at the work I've done since I started doing 2D drawings in Rhinoceros. The first video shown here looks at a sample of works from 2006-2013. I know these are very long videos but if you're interested in how the processes have evolved over time, check them out!
That should do it for now. We'll be updating the site with projects as we launch into 2018!
This year's Halloween project features an entirely new character that exists in the Summoner's world. Here's the Stoneskin King, Garion:
Just like all of the other entries, there's an accompanying lore post for Garion as well:
After six long months, the Stoneskin King returned to the city of Irusekh and its people. While unwavering in his constitution, the leader of the Naetherspawn was haggard and weary. His detachment of twenty warriors returned with only three and all badly injured. After they had been taken to the royal palace at the heart of the city, Garion informed his advisors of what they had witnessed. The demons had begun organizing themselves into an army with a structure and zeal that had never been witnessed before. They appeared to be awaiting the return of Megiddo and had begun bolstering their numbers using arcane rituals and artifacts. The frequency of raids in the lower realm had been on the rise with many living in constant fear. Garion’s forces had encountered a raiding part near the eastern continent. The demons attacked with skills and weaponry beyond anything the Naetherspawn had seen. Even with their sharply forged battle disciplines, Garion’s detachment was overwhelmed and barely escaped the skirmish with their lives.
Shrugging off his own injuries, the Stoneskin King ordered his advisors to see to his wounded warriors and inform the families of those lost. He stood before the remaining council members in the palace and ordered them to prepare for the Rite of Awakening. If the war to decide the fate of the realm was quickly approaching, Irusekh would need to be prepared. It was time to awaken the demonic blade, Khelboros-Nil.Finally, before Garion could retire to his chambers and rest, one of his advisors stepped forth to recount a recent story to the Naetherspawn ruler. One of the Skypiercer Knights’ greatest warriors, Thalgre had recently fallen in combat. Though his story was fragmented, the advisor recalled the presence of a foreigner in Irusekh that had slain Thalgre. Garion commanded his advisor to assemble any and all witnesses of the event for questioning. If this new entity also threatened the people of Irusekh, it would soon face the wrath of the Stoneskin King himself…
For the various stages of the construction for both Garion and Khelboros-Nil, check out the imgur album linked here. The WIP album contains shots of the sword not used in the video.
This particular entry was meant to introduce another character that will become important in the later chapters of the Summoner's story. As you can tell from the background lore and this post, Garion is from the same race as Thalgre, featured a few events ago. I like the idea of building a narrative with different characters that share similarities and differences in their background and motivation. While this project was a bit more straight-forward than previous years, I intend to work on some follow-on pieces in the coming months.
Stay tuned and Happy Halloween!