The Faceless Summoner Entry #2: Subterranean Killer Tirradol
Let's get right to it. Here's the second entry in the "Faceless Summoner" Series:
This is the "Subterranean Killer", Tirradol. As shown in the spotlight video, this is another papier/cloth mache mask that can be attached to Ardelrius and worn. Just like the last piece, I've drafted up some lore for Tirradol.
For three seasons our crops withered. Our village is
small and without food from our fields we were soon faced with starvation.
After the third failed season, a group of our villagers set out to investigate
the fields and the surrounding area. On the second night of their
investigation, the group mysteriously vanished without a trace. We searched for
them but no trace was found. Finally, a larger party was formed, armed with
weapons this time. They set out for the fields and discovered traces of an unfamiliar
creature that led down into a set of nearby caves. The hunting party again
vanished after that first night.
Two days later, a lone survivor of the hunting party
arrived in the village. One of the armed men, he returned in a state of sheer
terror and panic. We tried to calm him down but he could only recount what had
happened in fragments. Apparently some sort of beast was to blame for our crops
withering and the hunting party stumbled upon its underground layer. The
creature could move beneath the dirt and it ambushed the hunters, pulling them
beneath the ground. What resulted was a mass slaughter of all except the
lone survivor. He claimed to have laid eyes on the creature once as it killed
his friends. From his panicked description we pictured a spindly insect-like
monster with rough armored skin and blade-like claws. The man also claimed that
the beast spoke to the hunters as it killed them. He could only hear one word, “Tirradol”
so that must be its name. We couldn’t risk sending more of our people out to be
slaughtered so we waited while the elders tried to find a solution.
One week after the attack was when the traveler
appeared in our village. Nobody knows where it came from but it appeared out of
the fog one evening. I saw it walk through the village outskirts toward the
elders’ quarters. Man or woman I couldn’t tell as its body was obscured by a
black robe and it carried a gnarled tree-like walking staff. The face of the
creature was bizarre and unsettling to say the least. It had no discernible
features save for two eyes and a narrow mouth. Its skin was a mottled
orange-brown and streaked with black markings. Several of us followed the traveler
and watched it knock on the doors to the main elder’s house.
It seemed like this mysterious traveler was not an
enemy. We could hear it speaking to the elder in a hollow toneless voice, again
making its gender unclear. The creature listened to our story from the elder
and then asked where we had last seen Tirradol. Last I saw this so-called “Ardelrius”,
it was venturing towards the caves. Nobody knows what happened after that but the
following week our crops began to return and we never saw Tirradol or the
mysterious traveler again.
On to the mask itself. Tirradol was the first design I initially sketched when I started working on this project. As you'll see later, I've created 8 unique faces for Ardelrius each with their own distinct features and lore. The daily posts in the countdown will go into the specifics.
As for Tirradol's creation, I knew I wanted a vaguely insect-like shape so I emphasized the flat elongated crest. This mask also features a new technique I haven't in my mache pieces up to this point. The textured straight line highlights that are yellow are actually hot glue sticks that have been attached along the skull crest. After applying the skin, it creates a pronounced ridge that helps make the design stand out. I've used this on some of the other pieces as well. Tirradol's color scheme is supposed to be a dirty almost earthen palette. The blue stones long the center of the skull work with the yellow sections to create some contrast.
The defining part of these masks is their ability to attach to Ardelrius. I did this by inserting rare earth magnets in between the skin layers on Ardelrius. There's one large magnet on its forehead and one under the chin. Similarly, each face has a magnet built into the back of the head and chin to align with the ones on Ardelrius. The end result allows the face to snap securely in place and it's pretty sturdy. I can walk around and move my head without shaking the mask loose.
Here's the next piece of concept art. When I asked TyvridKizuna to do some basic concept pieces, I intentionally left out the specifics for each one aside from the photos. I wanted to see what someone else's interpretation of the creatures was just based on the design elements in the mask. For Tirradol, you can see the insect-like shape combined with what looks like shell plating which is fitting given it can move underground.
That's it for this entry. The next one goes up tomorrow per the schedule.